AI Insights · Timothy · July 2021
Top 5 Otome Games Performance on Unified Platform in Mexico - Q2 2021
Discover the performance of the top 5 otome games in Mexico for Q2 2021, including trends in downloads, revenue, and active users.
The second quarter of 2021 saw significant activity in the otome game sector in Mexico. Here, we delve into the performance metrics of the top 5 otome games on a unified platform, which includes data from both iOS and Android. The data is sourced from Sensor Tower, where more detailed insights can be found.
Obey Me! - Anime Otome Sim - experienced a steady increase in weekly revenue, peaking at approximately $1.6K in early June. Weekly downloads showed a gradual decline from 1.6K to around 900 by the end of the quarter. Active users fluctuated slightly, starting at 7.3K and ending the quarter at around 6.5K.
My Candy Love - Otome game had a varied revenue stream, with weekly earnings ranging from $269 to $923. The game saw a decline in weekly downloads from 1.9K to approximately 900. Active user numbers also decreased from 17.1K to around 13.9K over the quarter.
Dangerous Fellows - otome game showed consistent revenue with minor fluctuations, peaking at $514 in early April. Weekly downloads started strong at 8.8K but declined to around 5.8K by the end of June. Active users remained relatively stable, hovering around 22K to 26K throughout the quarter.
Ikemen Vampire Otome Game had modest revenue, with weekly earnings peaking at $403 in early May. Downloads remained low, generally under 200 per week. Active users saw a slight decline, starting at 256 and ending at 273.
IkemenSengoku Otome Anime Game had the lowest downloads among the top 5, with most weeks seeing fewer than 10 downloads. Revenue was also modest, peaking at $564 in late June. Active users remained low but stable, ranging from 30 to 43 throughout the quarter.
These trends provide a snapshot of the otome game market in Mexico for Q2 2021. For more detailed insights and data, visit Sensor Tower.